Monopoly (Spongebob Edition) Material. Regeln. Idee. Spielreiz Außerdem ist bei dem von Plankton besetzten Feld eine Sonderregel zu beachten: kommt. Für diese Seite sind keine Informationen verfügbar. Das Spielprinzip bleibt bei.
Monopoly Spielregeln: Alle Regeln der SpielanleitungMonopoly Startgeld: Alles zur Geldverteilung der verschiedenen Editionen - Classic, World, Star Wars, Sponge Bob, Minions & Junior. Für diese Seite sind keine Informationen verfügbar. Monopoly Spielregeln: Alle Regeln der Classic Variante und die Spielanleitung Junior – Die Eisprinzessin; Ich einfach unverbesserlich; Junior; Sponge Bob.
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When Plankton moves onto the Krusty Krab the last space , the game immediately ends. Players then add up their: 1.
Money on hand; 2. Unmortgaged properties, modes of transportation and utilities, at the value printed on the board; 3. Mortgaged properties, at one-half the value printed on the board; 4.
Pineapples, counted at purchase value; 5. Krusty Krabs, counted at purchase value including the value of the pineapples turned in.
The player with the greatest total value wins. Preparation Place the gameboard on a table, and put the Life Preserver and Treasure Chest cards facedown on their allotted spaces on the board.
Each player is given 1, dollars divided as follows: two each of s, s and 50s; six 20s; five each of 10s, 5s and 1s.
All remaining money and other equipment go to the Bank. Stack the remaining money in the compartments in the plastic Banker's tray.
Banker Select as Banker a player who will also make a good Auctioneer. When more than five people play, the Banker may elect to act only as Banker and Au ctioneer.
The Bank Besides the money, the Bank also holds all Title Deed cards, as well as buildings prior to use by the players. The Bank pays salaries and bonuses.
It sells and auctions properties and hands out their proper Title Deed cards; it sells buildings to the players and loans money when required on mortgages.
The Bank collects all penalties, loans and interest, and the value of all properties that it sells and auctions. The Bank never "goes broke.
The Play Starting with the Banker, each player in turn rolls the dice. The player with the highest total starts the play. Place your token on the corner marked "GO," roll the two dice and move your token, in the direction of the arrow, 4 the number of spaces indicated by the dice.
After you have completed your turn, play passes to the left. The tokens remain on the spaces occupied and proceed from that point on the player's next turn.
Two or more tokens may rest on the same space at the same time. According to the space your token reaches, you may be entitled to buy a property -- or be obliged to pay rent, pay penalties, draw a Life Preserver or Treasure Chest card, "Go to Jail," etc.
If you roll doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining to the space on which you land.
Retaining the dice, roll again and move your token as before. Buying Properties Whenever you land on an unowned property, you may buy it from the Bank at its printed value.
You receive the Title Deed card showing ownership of this property; place it faceup in front of you. If you do not wish to buy the property, the Banker auctions it to the highest bidder.
The buyer pays to the Bank the amount of the bid, and receives the Title Deed card for the property. Any player, including the one who declined the option of buying the property at the printed value, may bid.
Bidding may start at any price. Paying Rent When you land on a property owned by another player, the owner collects rent from you in accordance with the list printed on its Title Deed card.
If the property is mortgaged, no rent can be collected. It is an advantage to own all of the Title Deed cards in a color-group i. This rule applies to unmortgaged properties even if another property in that color-group is 5 mortgaged.
It is even more advantageous to have buildings on properties because rents are much higher than for unimproved properties. If the players who draw these do not wish to use them, they may sell them, at any time, to another player for an amount agreeable to both.
Your total worth is all your money on hand, the printed values of mortgaged and un-mortgaged properties and the cost of all the buildings you own.
You must decide which option you will take before you add up your total worth. Your turn ends when you are sent to Jail. If you are not "sent" to Jail but in the ordinary course of play land on that space, you are "Just Visiting," you incur no penalty, and you move ahead in the usual manner on your next turn.
You get out of Jail by Even though you rolled doubles, you do not take another turn. You then get out of Jail and immediately move forward the number of spaces shown by your roll.
Even though you are in Jail, you may buy properties from or sell them to other players, buy or sell buildings and collect rents. Air Hockey. Hunting Games.
Offline gameplay: 1 player. Publisher: RealArcade. Extras and features:. TOP Board. Super Text Twist 2. Monopoly SpongeBob S SeaWar: The Battlesh CubeDrift 5.